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Material Drops

Following the conclusion of a war/raid, Grade C Materials can be distributed as rewards to both fighting sides.

The current reward structure is as follows:

  • Winners always get 2 Materials
  • Losers always get 1 Material
  • On tie; 1 for each.

When spawning dev mats, they should always have a clear linkage to the war that generated them.

For example:

  • The location where the war occurred. (Delphina, Arcadia, Sanctuary)
  • Events that occurred during the raid or war. (Destruction of a temple, raiding a museum)

While there are no rules to generic materials, we should not make them too common given their rank and overall place of orign. The reward should feel like a direct result of the war.


Writing Development Materials​

As stated above, the materials are a Grade C in all circumstances; make sure to apply an UNIQUE string with the name of the war so it can be linked back to the raid.

  • For the winning side, let them know they can write the description for 1 of the materials; and the other must be written by the staff team or staff who was assigned to the ticket.

  • The losing side will always have their material written by the staff member in question (either the one who hosted or took the ticket).

  • On tie, it is preferable to let the staff member write both materials; but may be open to suggestions from the players on both sides.

warning

Again, the materials generated and awarded through raids must maintain a clear, direct link to the war that generated them. It must always be related to the battle.

If a reward could reasonably be obtained from any unrelated event, it should be revised before being handed out.